7.2 KiB
layout | title | permalink |
---|---|---|
page | Introduce a Store for UI components | /rfc/0012-introduce-ui-store |
- Start date: 2024-01-29
- RFC PR: #5353
Summary
In most applications of the Store
, it is preferable to have reducers perform work on the main thread. Having actions reduced immediately at the point of dispatch, simplifies the reasoning a developer would need to go through for most UI-based work that happens on the main thread.
Motivation
Android embedders use the main thread for UI, user-facing, or gesture handling work. For example, notifying UI components when IO from storage layers have completed, an engine's task that can happen on a separate thread, or global-level state updates for different components to observe.
When components dispatch actions, they are performed on an independant single thread dispatcher in the Store
to avoid overloading the main thread with heavy work that might be performed during the reduce
or in a Middleware
. In practice, these actions have been short and fast so they do not cause overhead (most of these actions have been data class copying). In addition, side-effects done in a Middleware
which can be slow, like I/O, are put onto separate Dispatchers. The performance optimization to switch to a Store
thread, requires that components which are always run on the main thread, to ensure synchronisation is now kept between the main thread and the store thread for observers of the State
.
There are some advantages to this change:
- Simplicity for
Store
s that are meant for UI facing work. - Unit testing can now occur on the test framework's thread.
- Fewer resources needed for context shifting between threads1.
For an example of thread simplicity, an Engine
typically has its own 'engine thread' to perform async work and post/request results to the main thread (these APIs are identified with the @UiThread
annotation). Once we get the callback for those results, we then need to dispatch an action to the store that will then happen on a Store
thread. Feature components then observe for state changes and then make UI changes on the main thread. A simplified form of this thread context switching can be seen in the example below:
// engine thread
engineView.requestApiResult { result ->
// received on the main thread.
store.dispatch(UpdateResultAction(result))
}
// store thread
fun reduce(state: State, action: Action) {
is UpdateResultAction -> {
// do things here.
}
}
// store thread
Middleware {
override fun invoke(
context: MiddlewareContext<State, Action>,
next: (Action) -> Unit,
action: Action,
) {
// perform side-effects that also happen on the store thread.
}
}
// main thread
store.flowScoped { flow ->
flow.collect {
// perform work on the main thread.
}
}
With the changes in this RFC, this switching of threads can be reduced (notable comments marked with 📝):
// engine thread
engineView.requestApiResult { result ->
// received on the main thread.
store.dispatch(UpdateResultAction(result))
}
// 📝 main thread - now on the same thread, processed immediately.
fun reduce(state: State, action: Action) {
is UpdateResultAction -> {
// do things here.
}
}
// 📝 main thread - now on the same thread, processed immediately.
Middleware {
override fun invoke(
context: MiddlewareContext<State, Action>,
next: (Action) -> Unit,
action: Action,
) {
// 📝 perform side-effects that now happen on the main thread.
}
}
// main thread
store.flowScoped { flow ->
flow.collect {
// perform work on the main thread.
}
}
}
Additionally, from [performance investigations already done][2], we know that Fenix creates over a hundred threads within a few seconds of startup. Reducing the number of threads for Stores that do not have a strong requirement to run on a separate thread will lower the applications memory footprint.
Guide-level explanation
Extending the existing Store
class to use the Dispatchers.Main.immediate
will ensure that UI stores will stay on the same UI thread and have that work done immediately. Using a distinct class named UiStore
also makes it clear to the developer that this is work that will be done on the UI thread and its implications will be made a bit more clear when it's used.
@MainThread
open class UiStore<S : State, A : Action>(
initialState: S,
reducer: Reducer<S, A>,
middleware: List<Middleware<S, A>> = emptyList(),
) : Store<S, A>(
initialState,
reducer,
middleware,
UiStoreDispatcher(),
)
open class Store<S : State, A : Action> internal constructor(
initialState: S,
reducer: Reducer<S, A>,
middleware: List<Middleware<S, A>>,
dispatcher: StoreDispatcher,
) {
constructor(
initialState: S,
reducer: Reducer<S, A>,
middleware: List<Middleware<S, A>> = emptyList(),
threadNamePrefix: String? = null,
) : this(
initialState = initialState,
reducer = reducer,
middleware = middleware,
dispatcher = DefaultStoreDispatcher(threadNamePrefix),
)
}
interface StoreDispatcher {
val dispatcher: CoroutineDispatcher
val scope: CoroutineScope
val coroutineContext: CoroutineContext
// Each Store has it's own `assertOnThread` because in the Thread owner is different in both context.
fun assertOnThread()
}
Applications can use this similar to any other store then. An "AppStore" example below can switch :
// changing the one line below from `UiStore` to `Store` gives the developer the ability to switch existing Stores between the different Store types.
class AppStore(
initialState: AppState = AppState(),
) : UiStore<AppState, AppAction>(
initialState = initialState,
reducer = AppStoreReducer::reduce,
)
Drawbacks
- Mistakenly doing work on the main thread - we could end up performing large amounts of work on the main thread unintentionally if we are not careful. This could be because of a large number of small tasks, a single large task, a blocking task, or a combination. As the developer is choosing to use a
UiStore
, they will be expected to ensure that heavy work they do, as is with mobile UI development done today, is not done on the main thread.
Rationale and alternatives
Not introducing this new Store type would not change current development where the developer needs to ensure understanding that dispatched actions will be processed at a later time.
Future work
We have opportunities to iterate from here and consider if/how we want to pass a CoroutineScope in. This can be part of future RFC proposals however.
Unresolved questions
- While performance gains are not an explicit intent, there is a theoretical advantage, but not one we will pursue as part of this RFC. How much would we save, if any?
- Some additional changes need to be done to allow the
Store
to override the defaultStoreThreadFactory
that will allow assertions against a thread (MainThread
) not created by theStoreThreadFactory
itself. This should be possible, but will this add to additional complexity?