--- layout: page title: Introduce a Store for UI components permalink: /rfc/0012-introduce-ui-store --- * Start date: 2024-01-29 * RFC PR: [#5353](https://github.com/mozilla-mobile/firefox-android/pull/5353) ## Summary In most applications of the `Store`, it is preferable to have reducers perform work on the main thread. Having actions reduced immediately at the point of dispatch, simplifies the reasoning a developer would need to go through for most UI-based work that happens on the main thread. ## Motivation Android embedders use the main thread for UI, user-facing, or gesture handling work. For example, notifying UI components when IO from storage layers have completed, an engine's task that can happen on a separate thread, or global-level state updates for different components to observe. When components dispatch actions, they are performed on an independant single thread dispatcher in the `Store` to avoid overloading the main thread with heavy work that might be performed during the `reduce` or in a `Middleware`. In practice, these actions have been short and fast so they do not cause overhead (most of these actions have been [data class copying][0]). In addition, side-effects done in a `Middleware` which can be slow, like I/O, are put onto separate Dispatchers. The performance optimization to switch to a `Store` thread, requires that components which are always run on the main thread, to ensure synchronisation is now kept between the main thread and the store thread for observers of the `State`. There are some advantages to this change: * Simplicity for `Store`s that are meant for UI facing work. * Unit testing can now occur on the test framework's thread. * Fewer resources needed for context shifting between threads[^1]. For an example of thread simplicity, an `Engine` typically has its own 'engine thread' to perform async work and post/request results to the main thread (these APIs are identified with the `@UiThread` annotation). Once we get the callback for those results, we then need to dispatch an action to the store that will then happen on a `Store` thread. Feature components then observe for state changes and then make UI changes on the main thread. A simplified form of this thread context switching can be seen in the example below: ```kotlin // engine thread engineView.requestApiResult { result -> // received on the main thread. store.dispatch(UpdateResultAction(result)) } // store thread fun reduce(state: State, action: Action) { is UpdateResultAction -> { // do things here. } } // store thread Middleware { override fun invoke( context: MiddlewareContext, next: (Action) -> Unit, action: Action, ) { // perform side-effects that also happen on the store thread. } } // main thread store.flowScoped { flow -> flow.collect { // perform work on the main thread. } } ``` With the changes in this RFC, this switching of threads can be reduced (notable comments marked with 📝): ```kotlin // engine thread engineView.requestApiResult { result -> // received on the main thread. store.dispatch(UpdateResultAction(result)) } // 📝 main thread - now on the same thread, processed immediately. fun reduce(state: State, action: Action) { is UpdateResultAction -> { // do things here. } } // 📝 main thread - now on the same thread, processed immediately. Middleware { override fun invoke( context: MiddlewareContext, next: (Action) -> Unit, action: Action, ) { // 📝 perform side-effects that now happen on the main thread. } } // main thread store.flowScoped { flow -> flow.collect { // perform work on the main thread. } } } ``` Additionally, from [performance investigations already done][2], we know that Fenix creates over a hundred threads within a few seconds of startup. Reducing the number of threads for Stores that do not have a strong requirement to run on a separate thread will lower the applications memory footprint. ## Guide-level explanation Extending the existing `Store` class to use the `Dispatchers.Main.immediate` will ensure that UI stores will stay on the same UI thread and have that work done immediately. Using a distinct class named `UiStore` also makes it clear to the developer that this is work that will be done on the UI thread and its implications will be made a bit more clear when it's used. ```kotlin @MainThread open class UiStore( initialState: S, reducer: Reducer, middleware: List> = emptyList(), ) : Store( initialState, reducer, middleware, UiStoreDispatcher(), ) open class Store internal constructor( initialState: S, reducer: Reducer, middleware: List>, dispatcher: StoreDispatcher, ) { constructor( initialState: S, reducer: Reducer, middleware: List> = emptyList(), threadNamePrefix: String? = null, ) : this( initialState = initialState, reducer = reducer, middleware = middleware, dispatcher = DefaultStoreDispatcher(threadNamePrefix), ) } interface StoreDispatcher { val dispatcher: CoroutineDispatcher val scope: CoroutineScope val coroutineContext: CoroutineContext // Each Store has it's own `assertOnThread` because in the Thread owner is different in both context. fun assertOnThread() } ``` Applications can use this similar to any other store then. An "AppStore" example below can switch : ```kotlin // changing the one line below from `UiStore` to `Store` gives the developer the ability to switch existing Stores between the different Store types. class AppStore( initialState: AppState = AppState(), ) : UiStore( initialState = initialState, reducer = AppStoreReducer::reduce, ) ``` ## Drawbacks * Mistakenly doing work on the main thread - we could end up performing large amounts of work on the main thread unintentionally if we are not careful. This could be because of a large number of small tasks, a single large task, a blocking task, or a combination. As the developer is choosing to use a `UiStore`, they will be expected to ensure that heavy work they do, as is with mobile UI development done today, is not done on the main thread. ## Rationale and alternatives Not introducing this new Store type would not change current development where the developer needs to ensure understanding that dispatched actions will be processed at a later time. ## Future work We have opportunities to iterate from here and consider if/how we want to pass a CoroutineScope in. This can be part of future RFC proposals however. ## Unresolved questions * While performance gains are not an explicit intent, there is a theoretical advantage, but not one we will pursue as part of this RFC. How much would we save, if any? * Some additional changes need to be done to allow the `Store` to override the default `StoreThreadFactory` that will allow assertions against a thread (`MainThread`) not created by the `StoreThreadFactory` itself. This should be possible, but will this add to additional complexity? [0]: https://kotlinlang.org/docs/data-classes.html#copying [^1]: https://github.com/mozilla-mobile/android-components/issues/9424 [2]: https://github.com/mozilla-mobile/android-components/issues/9424#issue-787013588