mirror of https://github.com/LeOS-GSI/LeOS-Genesis
193 lines
6.5 KiB
C
193 lines
6.5 KiB
C
/**
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* @file PacketPassPriorityQueue.h
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* @author Ambroz Bizjak <ambrop7@gmail.com>
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*
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* @section LICENSE
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the author nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* @section DESCRIPTION
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*
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* Priority queue using {@link PacketPassInterface}.
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*/
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#ifndef BADVPN_FLOW_PACKETPASSPRIORITYQUEUE_H
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#define BADVPN_FLOW_PACKETPASSPRIORITYQUEUE_H
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#include <stdint.h>
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#include <misc/debugcounter.h>
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#include <structure/SAvl.h>
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#include <base/DebugObject.h>
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#include <base/BPending.h>
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#include <flow/PacketPassInterface.h>
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typedef void (*PacketPassPriorityQueue_handler_busy) (void *user);
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struct PacketPassPriorityQueueFlow_s;
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#include "PacketPassPriorityQueue_tree.h"
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#include <structure/SAvl_decl.h>
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typedef struct PacketPassPriorityQueueFlow_s {
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struct PacketPassPriorityQueue_s *m;
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int priority;
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PacketPassPriorityQueue_handler_busy handler_busy;
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void *user;
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PacketPassInterface input;
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int is_queued;
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struct {
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PacketPassPriorityQueue__TreeNode tree_node;
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uint8_t *data;
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int data_len;
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} queued;
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DebugObject d_obj;
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} PacketPassPriorityQueueFlow;
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/**
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* Priority queue using {@link PacketPassInterface}.
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*/
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typedef struct PacketPassPriorityQueue_s {
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PacketPassInterface *output;
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BPendingGroup *pg;
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int use_cancel;
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struct PacketPassPriorityQueueFlow_s *sending_flow;
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PacketPassPriorityQueue__Tree queued_tree;
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int freeing;
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BPending schedule_job;
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DebugObject d_obj;
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DebugCounter d_ctr;
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} PacketPassPriorityQueue;
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/**
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* Initializes the queue.
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*
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* @param m the object
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* @param output output interface
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* @param pg pending group
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* @param use_cancel whether cancel functionality is required. Must be 0 or 1.
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* If 1, output must support cancel functionality.
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*/
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void PacketPassPriorityQueue_Init (PacketPassPriorityQueue *m, PacketPassInterface *output, BPendingGroup *pg, int use_cancel);
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/**
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* Frees the queue.
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* All flows must have been freed.
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*
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* @param m the object
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*/
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void PacketPassPriorityQueue_Free (PacketPassPriorityQueue *m);
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/**
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* Prepares for freeing the entire queue. Must be called to allow freeing
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* the flows in the process of freeing the entire queue.
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* After this function is called, flows and the queue must be freed
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* before any further I/O.
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* May be called multiple times.
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* The queue enters freeing state.
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*
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* @param m the object
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*/
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void PacketPassPriorityQueue_PrepareFree (PacketPassPriorityQueue *m);
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/**
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* Returns the MTU of the queue.
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*
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* @param m the object
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*/
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int PacketPassPriorityQueue_GetMTU (PacketPassPriorityQueue *m);
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/**
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* Initializes a queue flow.
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* Queue must not be in freeing state.
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* Must not be called from queue calls to output.
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*
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* @param flow the object
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* @param m queue to attach to
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* @param priority flow priority. Lower value means higher priority.
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*/
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void PacketPassPriorityQueueFlow_Init (PacketPassPriorityQueueFlow *flow, PacketPassPriorityQueue *m, int priority);
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/**
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* Frees a queue flow.
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* Unless the queue is in freeing state:
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* - The flow must not be busy as indicated by {@link PacketPassPriorityQueueFlow_IsBusy}.
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* - Must not be called from queue calls to output.
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*
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* @param flow the object
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*/
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void PacketPassPriorityQueueFlow_Free (PacketPassPriorityQueueFlow *flow);
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/**
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* Does nothing.
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* It must be possible to free the flow (see {@link PacketPassPriorityQueueFlow}).
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*
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* @param flow the object
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*/
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void PacketPassPriorityQueueFlow_AssertFree (PacketPassPriorityQueueFlow *flow);
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/**
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* Determines if the flow is busy. If the flow is considered busy, it must not
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* be freed. At any given time, at most one flow will be indicated as busy.
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* Queue must not be in freeing state.
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* Must not be called from queue calls to output.
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*
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* @param flow the object
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* @return 0 if not busy, 1 is busy
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*/
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int PacketPassPriorityQueueFlow_IsBusy (PacketPassPriorityQueueFlow *flow);
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/**
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* Requests the output to stop processing the current packet as soon as possible.
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* Cancel functionality must be enabled for the queue.
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* The flow must be busy as indicated by {@link PacketPassPriorityQueueFlow_IsBusy}.
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* Queue must not be in freeing state.
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*
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* @param flow the object
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*/
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void PacketPassPriorityQueueFlow_RequestCancel (PacketPassPriorityQueueFlow *flow);
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/**
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* Sets up a callback to be called when the flow is no longer busy.
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* The handler will be called as soon as the flow is no longer busy, i.e. it is not
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* possible that this flow is no longer busy before the handler is called.
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* The flow must be busy as indicated by {@link PacketPassPriorityQueueFlow_IsBusy}.
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* Queue must not be in freeing state.
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* Must not be called from queue calls to output.
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*
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* @param flow the object
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* @param handler callback function. NULL to disable.
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* @param user value passed to callback function. Ignored if handler is NULL.
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*/
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void PacketPassPriorityQueueFlow_SetBusyHandler (PacketPassPriorityQueueFlow *flow, PacketPassPriorityQueue_handler_busy handler, void *user);
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/**
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* Returns the input interface of the flow.
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*
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* @param flow the object
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* @return input interface
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*/
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PacketPassInterface * PacketPassPriorityQueueFlow_GetInput (PacketPassPriorityQueueFlow *flow);
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#endif
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