LeOS-Genesis/external/badvpn/base/BPending.h

251 lines
7.0 KiB
C

/**
* @file BPending.h
* @author Ambroz Bizjak <ambrop7@gmail.com>
*
* @section LICENSE
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* @section DESCRIPTION
*
* Module for managing a queue of jobs pending execution.
*/
#ifndef BADVPN_BPENDING_H
#define BADVPN_BPENDING_H
#include <stdint.h>
#include <misc/debugcounter.h>
#include <structure/SLinkedList.h>
#include <base/DebugObject.h>
struct BSmallPending_s;
#include "BPending_list.h"
#include <structure/SLinkedList_decl.h>
/**
* Job execution handler.
* It is guaranteed that the associated {@link BSmallPending} object was
* in set state.
* The {@link BSmallPending} object enters not set state before the handler
* is called.
*
* @param user as in {@link BSmallPending_Init}
*/
typedef void (*BSmallPending_handler) (void *user);
/**
* Job execution handler.
* It is guaranteed that the associated {@link BPending} object was
* in set state.
* The {@link BPending} object enters not set state before the handler
* is called.
*
* @param user as in {@link BPending_Init}
*/
typedef void (*BPending_handler) (void *user);
/**
* Object that contains a list of jobs pending execution.
*/
typedef struct {
BPending__List jobs;
DebugCounter pending_ctr;
DebugObject d_obj;
} BPendingGroup;
/**
* Object for queuing a job for execution.
*/
typedef struct BSmallPending_s {
BPending_handler handler;
void *user;
BPending__ListNode pending_node; // optimization: if not pending, .next is this
#ifndef NDEBUG
uint8_t pending;
#endif
DebugObject d_obj;
} BSmallPending;
/**
* Object for queuing a job for execution. This is a convenience wrapper
* around {@link BSmallPending} with an extra field to remember the
* {@link BPendingGroup} being used.
*/
typedef struct {
BSmallPending base;
BPendingGroup *g;
} BPending;
/**
* Initializes the object.
*
* @param g the object
*/
void BPendingGroup_Init (BPendingGroup *g);
/**
* Frees the object.
* There must be no {@link BPending} or {@link BSmallPending} objects using
* this group.
*
* @param g the object
*/
void BPendingGroup_Free (BPendingGroup *g);
/**
* Checks if there is at least one job in the queue.
*
* @param g the object
* @return 1 if there is at least one job, 0 if not
*/
int BPendingGroup_HasJobs (BPendingGroup *g);
/**
* Executes the top job on the job list.
* The job is removed from the list and enters
* not set state before being executed.
* There must be at least one job in job list.
*
* @param g the object
*/
void BPendingGroup_ExecuteJob (BPendingGroup *g);
/**
* Returns the top job on the job list, or NULL if there are none.
*
* @param g the object
* @return the top job if there is at least one job, NULL if not
*/
BSmallPending * BPendingGroup_PeekJob (BPendingGroup *g);
/**
* Initializes the object.
* The object is initialized in not set state.
*
* @param o the object
* @param g pending group to use
* @param handler job execution handler
* @param user value to pass to handler
*/
void BSmallPending_Init (BSmallPending *o, BPendingGroup *g, BSmallPending_handler handler, void *user);
/**
* Frees the object.
* The execution handler will not be called after the object
* is freed.
*
* @param o the object
* @param g pending group. Must be the same as was used in {@link BSmallPending_Init}.
*/
void BSmallPending_Free (BSmallPending *o, BPendingGroup *g);
/**
* Changes the job execution handler.
*
* @param o the object
* @param handler job execution handler
* @param user value to pass to handler
*/
void BSmallPending_SetHandler (BSmallPending *o, BSmallPending_handler handler, void *user);
/**
* Enables the job, pushing it to the top of the job list.
* If the object was already in set state, the job is removed from its
* current position in the list before being pushed.
* The object enters set state.
*
* @param o the object
* @param g pending group. Must be the same as was used in {@link BSmallPending_Init}.
*/
void BSmallPending_Set (BSmallPending *o, BPendingGroup *g);
/**
* Disables the job, removing it from the job list.
* If the object was not in set state, nothing is done.
* The object enters not set state.
*
* @param o the object
* @param g pending group. Must be the same as was used in {@link BSmallPending_Init}.
*/
void BSmallPending_Unset (BSmallPending *o, BPendingGroup *g);
/**
* Checks if the job is in set state.
*
* @param o the object
* @return 1 if in set state, 0 if not
*/
int BSmallPending_IsSet (BSmallPending *o);
/**
* Initializes the object.
* The object is initialized in not set state.
*
* @param o the object
* @param g pending group to use
* @param handler job execution handler
* @param user value to pass to handler
*/
void BPending_Init (BPending *o, BPendingGroup *g, BPending_handler handler, void *user);
/**
* Frees the object.
* The execution handler will not be called after the object
* is freed.
*
* @param o the object
*/
void BPending_Free (BPending *o);
/**
* Enables the job, pushing it to the top of the job list.
* If the object was already in set state, the job is removed from its
* current position in the list before being pushed.
* The object enters set state.
*
* @param o the object
*/
void BPending_Set (BPending *o);
/**
* Disables the job, removing it from the job list.
* If the object was not in set state, nothing is done.
* The object enters not set state.
*
* @param o the object
*/
void BPending_Unset (BPending *o);
/**
* Checks if the job is in set state.
*
* @param o the object
* @return 1 if in set state, 0 if not
*/
int BPending_IsSet (BPending *o);
#endif