mirror of https://github.com/LeOS-GSI/LeOS-Genesis
363 lines
9.6 KiB
C
363 lines
9.6 KiB
C
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/**
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* @file LinkedList3.h
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* @author Ambroz Bizjak <ambrop7@gmail.com>
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*
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* @section LICENSE
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the author nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* @section DESCRIPTION
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*
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* Doubly linked list that support multiple iterations and removing
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* aritrary elements during iteration, without a central object to
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* represent the list.
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*/
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#ifndef BADVPN_STRUCTURE_LINKEDLIST3_H
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#define BADVPN_STRUCTURE_LINKEDLIST3_H
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#include <stddef.h>
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#include <stdint.h>
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#include <misc/debug.h>
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struct _LinkedList3Iterator;
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/**
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* Linked list node.
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*/
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typedef struct _LinkedList3Node {
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struct _LinkedList3Node *p;
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struct _LinkedList3Node *n;
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struct _LinkedList3Iterator *it;
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} LinkedList3Node;
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/**
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* Linked list iterator.
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*/
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typedef struct _LinkedList3Iterator {
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int8_t dir;
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struct _LinkedList3Node *e;
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struct _LinkedList3Iterator *pi;
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struct _LinkedList3Iterator *ni;
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} LinkedList3Iterator;
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/**
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* Initializes a list node to form a new list consisting of a
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* single node.
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*
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* @param node list node structure to initialize. The node must remain
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* available until it is freed with {@link LinkedList3Node_Free},
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* or the list is no longer required.
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*/
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static void LinkedList3Node_InitLonely (LinkedList3Node *node);
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/**
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* Initializes a list node to go after an existing node.
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*
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* @param node list node structure to initialize. The node must remain
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* available until it is freed with {@link LinkedList3Node_Free},
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* or the list is no longer required.
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* @param ref existing list node
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*/
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static void LinkedList3Node_InitAfter (LinkedList3Node *node, LinkedList3Node *ref);
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/**
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* Initializes a list node to go before an existing node.
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*
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* @param node list node structure to initialize. The node must remain
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* available until it is freed with {@link LinkedList3Node_Free},
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* or the list is no longer required.
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* @param ref existing list node
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*/
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static void LinkedList3Node_InitBefore (LinkedList3Node *node, LinkedList3Node *ref);
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/**
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* Frees a list node, removing it a list (if there were other nodes
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* in the list).
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*
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* @param node list node to free
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*/
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static void LinkedList3Node_Free (LinkedList3Node *node);
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/**
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* Determines if a list node is a single node in a list.
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*
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* @param node list node
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* @return 1 if the node ia a single node, 0 if not
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*/
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static int LinkedList3Node_IsLonely (LinkedList3Node *node);
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/**
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* Returnes the node preceding this node (if there is one),
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* the node following this node (if there is one), or NULL,
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* respectively.
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*
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* @param node list node
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* @return neighbour node or NULL if none
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*/
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static LinkedList3Node * LinkedList3Node_PrevOrNext (LinkedList3Node *node);
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/**
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* Returnes the node following this node (if there is one),
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* the node preceding this node (if there is one), or NULL,
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* respectively.
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*
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* @param node list node
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* @return neighbour node or NULL if none
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*/
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static LinkedList3Node * LinkedList3Node_NextOrPrev (LinkedList3Node *node);
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/**
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* Returns the node preceding this node, or NULL if there is none.
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*
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* @param node list node
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* @return left neighbour, or NULL if none
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*/
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static LinkedList3Node * LinkedList3Node_Prev (LinkedList3Node *node);
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/**
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* Returns the node following this node, or NULL if there is none.
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*
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* @param node list node
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* @return right neighbour, or NULL if none
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*/
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static LinkedList3Node * LinkedList3Node_Next (LinkedList3Node *node);
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/**
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* Returns the first node in the list which this node is part of.
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* It is found by iterating the list from this node to the beginning.
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*
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* @param node list node
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* @return first node in the list
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*/
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static LinkedList3Node * LinkedList3Node_First (LinkedList3Node *node);
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/**
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* Returns the last node in the list which this node is part of.
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* It is found by iterating the list from this node to the end.
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*
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* @param node list node
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* @return last node in the list
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*/
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static LinkedList3Node * LinkedList3Node_Last (LinkedList3Node *node);
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/**
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* Initializes a linked list iterator.
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* The iterator structure must remain available until either of these occurs:
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* - the list is no longer needed, or
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* - the iterator is freed with {@link LinkedList3Iterator_Free}, or
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* - the iterator reaches the end of iteration.
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*
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* @param it uninitialized iterator to initialize
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* @param e initial position of the iterator. NULL for end of iteration.
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* @param dir direction of iteration. Must be 1 (forward) or -1 (backward).
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*/
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static void LinkedList3Iterator_Init (LinkedList3Iterator *it, LinkedList3Node *e, int dir);
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/**
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* Frees a linked list iterator.
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*
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* @param it iterator to free
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*/
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static void LinkedList3Iterator_Free (LinkedList3Iterator *it);
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/**
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* Moves the iterator one node forward or backward (depending on its direction), or,
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* if it's at the last or first node (depending on the direction), it reaches
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* the end of iteration, or, if it's at the end of iteration, it remains there.
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* Returns the the previous position.
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*
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* @param it the iterator
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* @return node on the position of iterator before it was (possibly) moved, or NULL
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* if it was at the end of iteration
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*/
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static LinkedList3Node * LinkedList3Iterator_Next (LinkedList3Iterator *it);
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void LinkedList3Node_InitLonely (LinkedList3Node *node)
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{
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node->p = NULL;
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node->n = NULL;
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node->it = NULL;
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}
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void LinkedList3Node_InitAfter (LinkedList3Node *node, LinkedList3Node *ref)
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{
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ASSERT(ref)
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node->p = ref;
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node->n = ref->n;
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ref->n = node;
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if (node->n) {
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node->n->p = node;
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}
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node->it = NULL;
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}
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void LinkedList3Node_InitBefore (LinkedList3Node *node, LinkedList3Node *ref)
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{
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ASSERT(ref)
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node->n = ref;
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node->p = ref->p;
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ref->p = node;
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if (node->p) {
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node->p->n = node;
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}
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node->it = NULL;
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}
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void LinkedList3Node_Free (LinkedList3Node *node)
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{
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// jump iterators
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while (node->it) {
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LinkedList3Iterator_Next(node->it);
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}
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if (node->p) {
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node->p->n = node->n;
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}
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if (node->n) {
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node->n->p = node->p;
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}
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}
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int LinkedList3Node_IsLonely (LinkedList3Node *node)
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{
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return (!node->p && !node->n);
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}
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LinkedList3Node * LinkedList3Node_PrevOrNext (LinkedList3Node *node)
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{
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if (node->p) {
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return node->p;
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}
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if (node->n) {
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return node->n;
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}
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return NULL;
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}
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LinkedList3Node * LinkedList3Node_NextOrPrev (LinkedList3Node *node)
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{
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if (node->n) {
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return node->n;
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}
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if (node->p) {
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return node->p;
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}
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return NULL;
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}
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LinkedList3Node * LinkedList3Node_Prev (LinkedList3Node *node)
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{
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return node->p;
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}
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LinkedList3Node * LinkedList3Node_Next (LinkedList3Node *node)
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{
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return node->n;
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}
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LinkedList3Node * LinkedList3Node_First (LinkedList3Node *node)
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{
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while (node->p) {
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node = node->p;
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}
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return node;
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}
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LinkedList3Node * LinkedList3Node_Last (LinkedList3Node *node)
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{
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while (node->n) {
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node = node->n;
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}
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return node;
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}
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void LinkedList3Iterator_Init (LinkedList3Iterator *it, LinkedList3Node *e, int dir)
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{
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ASSERT(dir == -1 || dir == 1)
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it->dir = dir;
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it->e = e;
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if (e) {
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// link into node's iterator list
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it->pi = NULL;
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it->ni = e->it;
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if (e->it) {
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e->it->pi = it;
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}
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e->it = it;
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}
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}
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void LinkedList3Iterator_Free (LinkedList3Iterator *it)
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{
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if (it->e) {
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// remove from node's iterator list
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if (it->ni) {
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it->ni->pi = it->pi;
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}
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if (it->pi) {
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it->pi->ni = it->ni;
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} else {
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it->e->it = it->ni;
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}
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}
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}
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LinkedList3Node * LinkedList3Iterator_Next (LinkedList3Iterator *it)
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{
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// remember original entry
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LinkedList3Node *orig = it->e;
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// jump to next entry
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if (it->e) {
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// get next entry
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LinkedList3Node *next = NULL; // to remove warning
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switch (it->dir) {
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case 1:
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next = it->e->n;
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break;
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case -1:
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next = it->e->p;
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break;
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default:
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ASSERT(0);
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}
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// destroy interator
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LinkedList3Iterator_Free(it);
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// re-initialize at next entry
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LinkedList3Iterator_Init(it, next, it->dir);
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}
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// return original entry
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return orig;
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}
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#endif
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