diff --git a/LeOS/BootAnimation.txt b/LeOS/BootAnimation.txt deleted file mode 100644 index 50c8e933..00000000 --- a/LeOS/BootAnimation.txt +++ /dev/null @@ -1,1876 +0,0 @@ -/* - * Copyright (C) 2007 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#define LOG_NDEBUG 0 -#define LOG_TAG "BootAnimation" - -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include -#include - -#include -#include -#include -#include -#include -#include - -#include - -#include -#include -#include -#include - -#include -#include -#include -#include -#include -#include -#include - -#include "BootAnimation.h" - -#define ANIM_PATH_MAX 255 -#define STR(x) #x -#define STRTO(x) STR(x) - -namespace android { - -using ui::DisplayMode; - -static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip"; -static const char PRODUCT_BOOTANIMATION_DARK_FILE[] = "/product/media/bootanimation-dark.zip"; -static const char PRODUCT_BOOTANIMATION_FILE[] = "/product/media/bootanimation.zip"; -static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip"; -static const char APEX_BOOTANIMATION_FILE[] = "/apex/com.android.bootanimation/etc/bootanimation.zip"; -static const char PRODUCT_ENCRYPTED_BOOTANIMATION_FILE[] = "/product/media/bootanimation-encrypted.zip"; -static const char SYSTEM_ENCRYPTED_BOOTANIMATION_FILE[] = "/system/media/bootanimation-encrypted.zip"; -static const char OEM_SHUTDOWNANIMATION_FILE[] = "/oem/media/shutdownanimation.zip"; -static const char PRODUCT_SHUTDOWNANIMATION_FILE[] = "/product/media/shutdownanimation.zip"; -static const char SYSTEM_SHUTDOWNANIMATION_FILE[] = "/system/media/shutdownanimation.zip"; - -static constexpr const char* PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE = "/product/media/userspace-reboot.zip"; -static constexpr const char* OEM_USERSPACE_REBOOT_ANIMATION_FILE = "/oem/media/userspace-reboot.zip"; -static constexpr const char* SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE = "/system/media/userspace-reboot.zip"; - -static const char BOOTANIM_DATA_DIR_PATH[] = "/data/bootanim"; -static const char BOOTANIM_TIME_DIR_NAME[] = "time"; -static const char BOOTANIM_TIME_DIR_PATH[] = "/data/bootanim/time"; -static const char CLOCK_FONT_ASSET[] = "images/clock_font.png"; -static const char CLOCK_FONT_ZIP_NAME[] = "clock_font.png"; -static const char PROGRESS_FONT_ASSET[] = "images/progress_font.png"; -static const char PROGRESS_FONT_ZIP_NAME[] = "progress_font.png"; -static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change"; -static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/bootanim/time/last_time_change"; -static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate"; -static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/bootanim/time/time_is_accurate"; -static const char TIME_FORMAT_12_HOUR_FLAG_FILE_PATH[] = "/data/bootanim/time/time_format_12_hour"; -// Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00. -static const long long ACCURATE_TIME_EPOCH = 946684800000; -static constexpr char FONT_BEGIN_CHAR = ' '; -static constexpr char FONT_END_CHAR = '~' + 1; -static constexpr size_t FONT_NUM_CHARS = FONT_END_CHAR - FONT_BEGIN_CHAR + 1; -static constexpr size_t FONT_NUM_COLS = 16; -static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS; -static const int TEXT_CENTER_VALUE = INT_MAX; -static const int TEXT_MISSING_VALUE = INT_MIN; -static const char EXIT_PROP_NAME[] = "service.bootanim.exit"; -static const char PROGRESS_PROP_NAME[] = "service.bootanim.progress"; -static const char DISPLAYS_PROP_NAME[] = "persist.service.bootanim.displays"; -static const char CLOCK_ENABLED_PROP_NAME[] = "persist.sys.bootanim.clock.enabled"; -static const int ANIM_ENTRY_NAME_MAX = ANIM_PATH_MAX + 1; -static constexpr size_t TEXT_POS_LEN_MAX = 16; -static const int DYNAMIC_COLOR_COUNT = 4; -static const char U_TEXTURE[] = "uTexture"; -static const char U_FADE[] = "uFade"; -static const char U_CROP_AREA[] = "uCropArea"; -static const char U_START_COLOR_PREFIX[] = "uStartColor"; -static const char U_END_COLOR_PREFIX[] = "uEndColor"; -static const char U_COLOR_PROGRESS[] = "uColorProgress"; -static const char A_UV[] = "aUv"; -static const char A_POSITION[] = "aPosition"; -static const char VERTEX_SHADER_SOURCE[] = R"( - precision mediump float; - attribute vec4 aPosition; - attribute highp vec2 aUv; - varying highp vec2 vUv; - void main() { - gl_Position = aPosition; - vUv = aUv; - })"; -static const char IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE[] = R"( - precision mediump float; - const float cWhiteMaskThreshold = 0.05; - uniform sampler2D uTexture; - uniform float uFade; - uniform float uColorProgress; - uniform vec4 uStartColor0; - uniform vec4 uStartColor1; - uniform vec4 uStartColor2; - uniform vec4 uStartColor3; - uniform vec4 uEndColor0; - uniform vec4 uEndColor1; - uniform vec4 uEndColor2; - uniform vec4 uEndColor3; - varying highp vec2 vUv; - void main() { - vec4 mask = texture2D(uTexture, vUv); - float r = mask.r; - float g = mask.g; - float b = mask.b; - float a = mask.a; - // If all channels have values, render pixel as a shade of white. - float useWhiteMask = step(cWhiteMaskThreshold, r) - * step(cWhiteMaskThreshold, g) - * step(cWhiteMaskThreshold, b) - * step(cWhiteMaskThreshold, a); - vec4 color = r * mix(uStartColor0, uEndColor0, uColorProgress) - + g * mix(uStartColor1, uEndColor1, uColorProgress) - + b * mix(uStartColor2, uEndColor2, uColorProgress) - + a * mix(uStartColor3, uEndColor3, uColorProgress); - color = mix(color, vec4(vec3((r + g + b + a) * 0.25), 1.0), useWhiteMask); - gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade)) * color.a; - })"; -static const char IMAGE_FRAG_SHADER_SOURCE[] = R"( - precision mediump float; - uniform sampler2D uTexture; - uniform float uFade; - varying highp vec2 vUv; - void main() { - vec4 color = texture2D(uTexture, vUv); - gl_FragColor = vec4(color.x, color.y, color.z, (1.0 - uFade)) * color.a; - })"; -static const char TEXT_FRAG_SHADER_SOURCE[] = R"( - precision mediump float; - uniform sampler2D uTexture; - uniform vec4 uCropArea; - varying highp vec2 vUv; - void main() { - vec2 uv = vec2(mix(uCropArea.x, uCropArea.z, vUv.x), - mix(uCropArea.y, uCropArea.w, vUv.y)); - gl_FragColor = texture2D(uTexture, uv); - })"; - -static GLfloat quadPositions[] = { - -0.5f, -0.5f, - +0.5f, -0.5f, - +0.5f, +0.5f, - +0.5f, +0.5f, - -0.5f, +0.5f, - -0.5f, -0.5f -}; -static GLfloat quadUVs[] = { - 0.0f, 1.0f, - 1.0f, 1.0f, - 1.0f, 0.0f, - 1.0f, 0.0f, - 0.0f, 0.0f, - 0.0f, 1.0f -}; - -// --------------------------------------------------------------------------- - -BootAnimation::BootAnimation(sp callbacks) - : Thread(false), mLooper(new Looper(false)), mClockEnabled(true), mTimeIsAccurate(false), - mTimeFormat12Hour(false), mTimeCheckThread(nullptr), mCallbacks(callbacks) { - mSession = new SurfaceComposerClient(); - - std::string powerCtl = android::base::GetProperty("sys.powerctl", ""); - if (powerCtl.empty()) { - mShuttingDown = false; - } else { - mShuttingDown = true; - } - ALOGD("%sAnimationStartTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", - elapsedRealtime()); -} - -BootAnimation::~BootAnimation() { - if (mAnimation != nullptr) { - releaseAnimation(mAnimation); - mAnimation = nullptr; - } - ALOGD("%sAnimationStopTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", - elapsedRealtime()); -} - -void BootAnimation::onFirstRef() { - status_t err = mSession->linkToComposerDeath(this); - SLOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err)); - if (err == NO_ERROR) { - // Load the animation content -- this can be slow (eg 200ms) - // called before waitForSurfaceFlinger() in main() to avoid wait - ALOGD("%sAnimationPreloadTiming start time: %" PRId64 "ms", - mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); - preloadAnimation(); - ALOGD("%sAnimationPreloadStopTiming start time: %" PRId64 "ms", - mShuttingDown ? "Shutdown" : "Boot", elapsedRealtime()); - } -} - -sp BootAnimation::session() const { - return mSession; -} - -void BootAnimation::binderDied(const wp&) { - // woah, surfaceflinger died! - SLOGD("SurfaceFlinger died, exiting..."); - - // calling requestExit() is not enough here because the Surface code - // might be blocked on a condition variable that will never be updated. - kill( getpid(), SIGKILL ); - requestExit(); -} - -static void* decodeImage(const void* encodedData, size_t dataLength, AndroidBitmapInfo* outInfo, - bool premultiplyAlpha) { - AImageDecoder* decoder = nullptr; - AImageDecoder_createFromBuffer(encodedData, dataLength, &decoder); - if (!decoder) { - return nullptr; - } - - const AImageDecoderHeaderInfo* info = AImageDecoder_getHeaderInfo(decoder); - outInfo->width = AImageDecoderHeaderInfo_getWidth(info); - outInfo->height = AImageDecoderHeaderInfo_getHeight(info); - outInfo->format = AImageDecoderHeaderInfo_getAndroidBitmapFormat(info); - outInfo->stride = AImageDecoder_getMinimumStride(decoder); - outInfo->flags = 0; - - if (!premultiplyAlpha) { - AImageDecoder_setUnpremultipliedRequired(decoder, true); - } - - const size_t size = outInfo->stride * outInfo->height; - void* pixels = malloc(size); - int result = AImageDecoder_decodeImage(decoder, pixels, outInfo->stride, size); - AImageDecoder_delete(decoder); - - if (result != ANDROID_IMAGE_DECODER_SUCCESS) { - free(pixels); - return nullptr; - } - return pixels; -} - -status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, - const char* name, bool premultiplyAlpha) { - Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); - if (asset == nullptr) - return NO_INIT; - - AndroidBitmapInfo bitmapInfo; - void* pixels = decodeImage(asset->getBuffer(false), asset->getLength(), &bitmapInfo, - premultiplyAlpha); - auto pixelDeleter = std::unique_ptr{ pixels, free }; - - asset->close(); - delete asset; - - if (!pixels) { - return NO_INIT; - } - - const int w = bitmapInfo.width; - const int h = bitmapInfo.height; - - texture->w = w; - texture->h = h; - - glGenTextures(1, &texture->name); - glBindTexture(GL_TEXTURE_2D, texture->name); - - switch (bitmapInfo.format) { - case ANDROID_BITMAP_FORMAT_A_8: - glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, - GL_UNSIGNED_BYTE, pixels); - break; - case ANDROID_BITMAP_FORMAT_RGBA_4444: - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, - GL_UNSIGNED_SHORT_4_4_4_4, pixels); - break; - case ANDROID_BITMAP_FORMAT_RGBA_8888: - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, - GL_UNSIGNED_BYTE, pixels); - break; - case ANDROID_BITMAP_FORMAT_RGB_565: - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, - GL_UNSIGNED_SHORT_5_6_5, pixels); - break; - default: - break; - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - return NO_ERROR; -} - -status_t BootAnimation::initTexture(FileMap* map, int* width, int* height, - bool premultiplyAlpha) { - AndroidBitmapInfo bitmapInfo; - void* pixels = decodeImage(map->getDataPtr(), map->getDataLength(), &bitmapInfo, - premultiplyAlpha); - auto pixelDeleter = std::unique_ptr{ pixels, free }; - - // FileMap memory is never released until application exit. - // Release it now as the texture is already loaded and the memory used for - // the packed resource can be released. - delete map; - - if (!pixels) { - return NO_INIT; - } - - const int w = bitmapInfo.width; - const int h = bitmapInfo.height; - - int tw = 1 << (31 - __builtin_clz(w)); - int th = 1 << (31 - __builtin_clz(h)); - if (tw < w) tw <<= 1; - if (th < h) th <<= 1; - - switch (bitmapInfo.format) { - case ANDROID_BITMAP_FORMAT_RGBA_8888: - if (!mUseNpotTextures && (tw != w || th != h)) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, - GL_UNSIGNED_BYTE, nullptr); - glTexSubImage2D(GL_TEXTURE_2D, 0, - 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); - } else { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, - GL_UNSIGNED_BYTE, pixels); - } - break; - - case ANDROID_BITMAP_FORMAT_RGB_565: - if (!mUseNpotTextures && (tw != w || th != h)) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, - GL_UNSIGNED_SHORT_5_6_5, nullptr); - glTexSubImage2D(GL_TEXTURE_2D, 0, - 0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels); - } else { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, - GL_UNSIGNED_SHORT_5_6_5, pixels); - } - break; - default: - break; - } - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - *width = w; - *height = h; - - return NO_ERROR; -} - -class BootAnimation::DisplayEventCallback : public LooperCallback { - BootAnimation* mBootAnimation; - -public: - DisplayEventCallback(BootAnimation* bootAnimation) { - mBootAnimation = bootAnimation; - } - - int handleEvent(int /* fd */, int events, void* /* data */) { - if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) { - ALOGE("Display event receiver pipe was closed or an error occurred. events=0x%x", - events); - return 0; // remove the callback - } - - if (!(events & Looper::EVENT_INPUT)) { - ALOGW("Received spurious callback for unhandled poll event. events=0x%x", events); - return 1; // keep the callback - } - - constexpr int kBufferSize = 100; - DisplayEventReceiver::Event buffer[kBufferSize]; - ssize_t numEvents; - do { - numEvents = mBootAnimation->mDisplayEventReceiver->getEvents(buffer, kBufferSize); - for (size_t i = 0; i < static_cast(numEvents); i++) { - const auto& event = buffer[i]; - if (event.header.type == DisplayEventReceiver::DISPLAY_EVENT_HOTPLUG) { - SLOGV("Hotplug received"); - - if (!event.hotplug.connected) { - // ignore hotplug disconnect - continue; - } - auto token = SurfaceComposerClient::getPhysicalDisplayToken( - event.header.displayId); - - if (token != mBootAnimation->mDisplayToken) { - // ignore hotplug of a secondary display - continue; - } - - DisplayMode displayMode; - const status_t error = SurfaceComposerClient::getActiveDisplayMode( - mBootAnimation->mDisplayToken, &displayMode); - if (error != NO_ERROR) { - SLOGE("Can't get active display mode."); - } - mBootAnimation->resizeSurface(displayMode.resolution.getWidth(), - displayMode.resolution.getHeight()); - } - } - } while (numEvents > 0); - - return 1; // keep the callback - } -}; - -EGLConfig BootAnimation::getEglConfig(const EGLDisplay& display) { - const EGLint attribs[] = { - EGL_RED_SIZE, 8, - EGL_GREEN_SIZE, 8, - EGL_BLUE_SIZE, 8, - EGL_DEPTH_SIZE, 0, - EGL_NONE - }; - EGLint numConfigs; - EGLConfig config; - eglChooseConfig(display, attribs, &config, 1, &numConfigs); - return config; -} - -ui::Size BootAnimation::limitSurfaceSize(int width, int height) const { - ui::Size limited(width, height); - bool wasLimited = false; - const float aspectRatio = float(width) / float(height); - if (mMaxWidth != 0 && width > mMaxWidth) { - limited.height = mMaxWidth / aspectRatio; - limited.width = mMaxWidth; - wasLimited = true; - } - if (mMaxHeight != 0 && limited.height > mMaxHeight) { - limited.height = mMaxHeight; - limited.width = mMaxHeight * aspectRatio; - wasLimited = true; - } - SLOGV_IF(wasLimited, "Surface size has been limited to [%dx%d] from [%dx%d]", - limited.width, limited.height, width, height); - return limited; -} - -status_t BootAnimation::readyToRun() { - mAssets.addDefaultAssets(); - - mDisplayToken = SurfaceComposerClient::getInternalDisplayToken(); - if (mDisplayToken == nullptr) - return NAME_NOT_FOUND; - - DisplayMode displayMode; - const status_t error = - SurfaceComposerClient::getActiveDisplayMode(mDisplayToken, &displayMode); - if (error != NO_ERROR) - return error; - - mMaxWidth = android::base::GetIntProperty("ro.surface_flinger.max_graphics_width", 0); - mMaxHeight = android::base::GetIntProperty("ro.surface_flinger.max_graphics_height", 0); - ui::Size resolution = displayMode.resolution; - resolution = limitSurfaceSize(resolution.width, resolution.height); - // create the native surface - sp control = session()->createSurface(String8("BootAnimation"), - resolution.getWidth(), resolution.getHeight(), PIXEL_FORMAT_RGB_565); - - SurfaceComposerClient::Transaction t; - - // this guest property specifies multi-display IDs to show the boot animation - // multiple ids can be set with comma (,) as separator, for example: - // setprop persist.boot.animation.displays 19260422155234049,19261083906282754 - Vector physicalDisplayIds; - char displayValue[PROPERTY_VALUE_MAX] = ""; - property_get(DISPLAYS_PROP_NAME, displayValue, ""); - bool isValid = displayValue[0] != '\0'; - if (isValid) { - char *p = displayValue; - while (*p) { - if (!isdigit(*p) && *p != ',') { - isValid = false; - break; - } - p ++; - } - if (!isValid) - SLOGE("Invalid syntax for the value of system prop: %s", DISPLAYS_PROP_NAME); - } - if (isValid) { - std::istringstream stream(displayValue); - for (PhysicalDisplayId id; stream >> id.value; ) { - physicalDisplayIds.add(id); - if (stream.peek() == ',') - stream.ignore(); - } - - // In the case of multi-display, boot animation shows on the specified displays - // in addition to the primary display - const auto ids = SurfaceComposerClient::getPhysicalDisplayIds(); - for (const auto id : physicalDisplayIds) { - if (std::find(ids.begin(), ids.end(), id) != ids.end()) { - if (const auto token = SurfaceComposerClient::getPhysicalDisplayToken(id)) { - t.setDisplayLayerStack(token, ui::DEFAULT_LAYER_STACK); - } - } - } - t.setLayerStack(control, ui::DEFAULT_LAYER_STACK); - } - - t.setLayer(control, 0x40000000) - .apply(); - - sp s = control->getSurface(); - - // initialize opengl and egl - EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); - eglInitialize(display, nullptr, nullptr); - EGLConfig config = getEglConfig(display); - EGLSurface surface = eglCreateWindowSurface(display, config, s.get(), nullptr); - // Initialize egl context with client version number 2.0. - EGLint contextAttributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE}; - EGLContext context = eglCreateContext(display, config, nullptr, contextAttributes); - EGLint w, h; - eglQuerySurface(display, surface, EGL_WIDTH, &w); - eglQuerySurface(display, surface, EGL_HEIGHT, &h); - - if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) - return NO_INIT; - - mDisplay = display; - mContext = context; - mSurface = surface; - mInitWidth = mWidth = w; - mInitHeight = mHeight = h; - mFlingerSurfaceControl = control; - mFlingerSurface = s; - mTargetInset = -1; - - projectSceneToWindow(); - - // Register a display event receiver - mDisplayEventReceiver = std::make_unique(); - status_t status = mDisplayEventReceiver->initCheck(); - SLOGE_IF(status != NO_ERROR, "Initialization of DisplayEventReceiver failed with status: %d", - status); - mLooper->addFd(mDisplayEventReceiver->getFd(), 0, Looper::EVENT_INPUT, - new DisplayEventCallback(this), nullptr); - - return NO_ERROR; -} - -void BootAnimation::projectSceneToWindow() { - glViewport(0, 0, mWidth, mHeight); - glScissor(0, 0, mWidth, mHeight); -} - -void BootAnimation::resizeSurface(int newWidth, int newHeight) { - // We assume this function is called on the animation thread. - if (newWidth == mWidth && newHeight == mHeight) { - return; - } - SLOGV("Resizing the boot animation surface to %d %d", newWidth, newHeight); - - eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - eglDestroySurface(mDisplay, mSurface); - - mFlingerSurfaceControl->updateDefaultBufferSize(newWidth, newHeight); - const auto limitedSize = limitSurfaceSize(newWidth, newHeight); - mWidth = limitedSize.width; - mHeight = limitedSize.height; - - SurfaceComposerClient::Transaction t; - t.setSize(mFlingerSurfaceControl, mWidth, mHeight); - t.apply(); - - EGLConfig config = getEglConfig(mDisplay); - EGLSurface surface = eglCreateWindowSurface(mDisplay, config, mFlingerSurface.get(), nullptr); - if (eglMakeCurrent(mDisplay, surface, surface, mContext) == EGL_FALSE) { - SLOGE("Can't make the new surface current. Error %d", eglGetError()); - return; - } - - projectSceneToWindow(); - - mSurface = surface; -} - -bool BootAnimation::preloadAnimation() { - findBootAnimationFile(); - if (!mZipFileName.isEmpty()) { - mAnimation = loadAnimation(mZipFileName); - return (mAnimation != nullptr); - } - - return false; -} - -bool BootAnimation::findBootAnimationFileInternal(const std::vector &files) { - for (const std::string& f : files) { - if (access(f.c_str(), R_OK) == 0) { - mZipFileName = f.c_str(); - return true; - } - } - return false; -} - -void BootAnimation::findBootAnimationFile() { - // If the device has encryption turned on or is in process - // of being encrypted we show the encrypted boot animation. - char decrypt[PROPERTY_VALUE_MAX]; - property_get("vold.decrypt", decrypt, ""); - - bool encryptedAnimation = atoi(decrypt) != 0 || - !strcmp("trigger_restart_min_framework", decrypt); - - if (!mShuttingDown && encryptedAnimation) { - static const std::vector encryptedBootFiles = { - PRODUCT_ENCRYPTED_BOOTANIMATION_FILE, SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, - }; - if (findBootAnimationFileInternal(encryptedBootFiles)) { - return; - } - } - - const bool playDarkAnim = android::base::GetIntProperty("ro.boot.theme", 0) == 1; - static const std::vector bootFiles = { - APEX_BOOTANIMATION_FILE, playDarkAnim ? PRODUCT_BOOTANIMATION_DARK_FILE : PRODUCT_BOOTANIMATION_FILE, - OEM_BOOTANIMATION_FILE, SYSTEM_BOOTANIMATION_FILE - }; - static const std::vector shutdownFiles = { - PRODUCT_SHUTDOWNANIMATION_FILE, OEM_SHUTDOWNANIMATION_FILE, SYSTEM_SHUTDOWNANIMATION_FILE, "" - }; - static const std::vector userspaceRebootFiles = { - PRODUCT_USERSPACE_REBOOT_ANIMATION_FILE, OEM_USERSPACE_REBOOT_ANIMATION_FILE, - SYSTEM_USERSPACE_REBOOT_ANIMATION_FILE, - }; - - if (android::base::GetBoolProperty("sys.init.userspace_reboot.in_progress", false)) { - findBootAnimationFileInternal(userspaceRebootFiles); - } else if (mShuttingDown) { - findBootAnimationFileInternal(shutdownFiles); - } else { - findBootAnimationFileInternal(bootFiles); - } -} - -GLuint compileShader(GLenum shaderType, const GLchar *source) { - GLuint shader = glCreateShader(shaderType); - glShaderSource(shader, 1, &source, 0); - glCompileShader(shader); - GLint isCompiled = 0; - glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); - if (isCompiled == GL_FALSE) { - SLOGE("Compile shader failed. Shader type: %d", shaderType); - GLint maxLength = 0; - glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); - std::vector errorLog(maxLength); - glGetShaderInfoLog(shader, maxLength, &maxLength, &errorLog[0]); - SLOGE("Shader compilation error: %s", &errorLog[0]); - return 0; - } - return shader; -} - -GLuint linkShader(GLuint vertexShader, GLuint fragmentShader) { - GLuint program = glCreateProgram(); - glAttachShader(program, vertexShader); - glAttachShader(program, fragmentShader); - glLinkProgram(program); - GLint isLinked = 0; - glGetProgramiv(program, GL_LINK_STATUS, (int *)&isLinked); - if (isLinked == GL_FALSE) { - SLOGE("Linking shader failed. Shader handles: vert %d, frag %d", - vertexShader, fragmentShader); - return 0; - } - return program; -} - -void BootAnimation::initShaders() { - bool dynamicColoringEnabled = mAnimation != nullptr && mAnimation->dynamicColoringEnabled; - GLuint vertexShader = compileShader(GL_VERTEX_SHADER, (const GLchar *)VERTEX_SHADER_SOURCE); - GLuint imageFragmentShader = - compileShader(GL_FRAGMENT_SHADER, dynamicColoringEnabled - ? (const GLchar *)IMAGE_FRAG_DYNAMIC_COLORING_SHADER_SOURCE - : (const GLchar *)IMAGE_FRAG_SHADER_SOURCE); - GLuint textFragmentShader = - compileShader(GL_FRAGMENT_SHADER, (const GLchar *)TEXT_FRAG_SHADER_SOURCE); - - // Initialize image shader. - mImageShader = linkShader(vertexShader, imageFragmentShader); - GLint positionLocation = glGetAttribLocation(mImageShader, A_POSITION); - GLint uvLocation = glGetAttribLocation(mImageShader, A_UV); - mImageTextureLocation = glGetUniformLocation(mImageShader, U_TEXTURE); - mImageFadeLocation = glGetUniformLocation(mImageShader, U_FADE); - glEnableVertexAttribArray(positionLocation); - glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions); - glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); - glEnableVertexAttribArray(uvLocation); - - // Initialize text shader. - mTextShader = linkShader(vertexShader, textFragmentShader); - positionLocation = glGetAttribLocation(mTextShader, A_POSITION); - uvLocation = glGetAttribLocation(mTextShader, A_UV); - mTextTextureLocation = glGetUniformLocation(mTextShader, U_TEXTURE); - mTextCropAreaLocation = glGetUniformLocation(mTextShader, U_CROP_AREA); - glEnableVertexAttribArray(positionLocation); - glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, quadPositions); - glVertexAttribPointer(uvLocation, 2, GL_FLOAT, GL_FALSE, 0, quadUVs); - glEnableVertexAttribArray(uvLocation); -} - -bool BootAnimation::threadLoop() { - bool result; - initShaders(); - - // We have no bootanimation file, so we use the stock android logo - // animation. - if (mZipFileName.isEmpty()) { - ALOGD("No animation file"); - result = android(); - } else { - result = movie(); - } - - mCallbacks->shutdown(); - eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); - eglDestroyContext(mDisplay, mContext); - eglDestroySurface(mDisplay, mSurface); - mFlingerSurface.clear(); - mFlingerSurfaceControl.clear(); - eglTerminate(mDisplay); - eglReleaseThread(); - IPCThreadState::self()->stopProcess(); - return result; -} - -bool BootAnimation::android() { - glActiveTexture(GL_TEXTURE0); - - SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", - elapsedRealtime()); - initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); - initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); - - mCallbacks->init({}); - - // clear screen - glDisable(GL_DITHER); - glDisable(GL_SCISSOR_TEST); - glUseProgram(mImageShader); - - glClearColor(0,0,0,1); - glClear(GL_COLOR_BUFFER_BIT); - eglSwapBuffers(mDisplay, mSurface); - - // Blend state - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - const nsecs_t startTime = systemTime(); - do { - processDisplayEvents(); - const GLint xc = (mWidth - mAndroid[0].w) / 2; - const GLint yc = (mHeight - mAndroid[0].h) / 2; - const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); - glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), - updateRect.height()); - - nsecs_t now = systemTime(); - double time = now - startTime; - float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; - GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; - GLint x = xc - offset; - - glDisable(GL_SCISSOR_TEST); - glClear(GL_COLOR_BUFFER_BIT); - - glEnable(GL_SCISSOR_TEST); - glDisable(GL_BLEND); - glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); - drawTexturedQuad(x, yc, mAndroid[1].w, mAndroid[1].h); - drawTexturedQuad(x + mAndroid[1].w, yc, mAndroid[1].w, mAndroid[1].h); - - glEnable(GL_BLEND); - glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); - drawTexturedQuad(xc, yc, mAndroid[0].w, mAndroid[0].h); - - EGLBoolean res = eglSwapBuffers(mDisplay, mSurface); - if (res == EGL_FALSE) - break; - - // 12fps: don't animate too fast to preserve CPU - const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now); - if (sleepTime > 0) - usleep(sleepTime); - - checkExit(); - } while (!exitPending()); - - glDeleteTextures(1, &mAndroid[0].name); - glDeleteTextures(1, &mAndroid[1].name); - return false; -} - -void BootAnimation::checkExit() { - // Allow surface flinger to gracefully request shutdown - char value[PROPERTY_VALUE_MAX]; - property_get(EXIT_PROP_NAME, value, "0"); - int exitnow = atoi(value); - if (exitnow) { - requestExit(); - } -} - -bool BootAnimation::validClock(const Animation::Part& part) { - return part.clockPosX != TEXT_MISSING_VALUE && part.clockPosY != TEXT_MISSING_VALUE; -} - -bool parseTextCoord(const char* str, int* dest) { - if (strcmp("c", str) == 0) { - *dest = TEXT_CENTER_VALUE; - return true; - } - - char* end; - int val = (int) strtol(str, &end, 0); - if (end == str || *end != '\0' || val == INT_MAX || val == INT_MIN) { - return false; - } - *dest = val; - return true; -} - -// Parse two position coordinates. If only string is non-empty, treat it as the y value. -void parsePosition(const char* str1, const char* str2, int* x, int* y) { - bool success = false; - if (strlen(str1) == 0) { // No values were specified - // success = false - } else if (strlen(str2) == 0) { // we have only one value - if (parseTextCoord(str1, y)) { - *x = TEXT_CENTER_VALUE; - success = true; - } - } else { - if (parseTextCoord(str1, x) && parseTextCoord(str2, y)) { - success = true; - } - } - - if (!success) { - *x = TEXT_MISSING_VALUE; - *y = TEXT_MISSING_VALUE; - } -} - -// Parse a color represented as an HTML-style 'RRGGBB' string: each pair of -// characters in str is a hex number in [0, 255], which are converted to -// floating point values in the range [0.0, 1.0] and placed in the -// corresponding elements of color. -// -// If the input string isn't valid, parseColor returns false and color is -// left unchanged. -static bool parseColor(const char str[7], float color[3]) { - float tmpColor[3]; - for (int i = 0; i < 3; i++) { - int val = 0; - for (int j = 0; j < 2; j++) { - val *= 16; - char c = str[2*i + j]; - if (c >= '0' && c <= '9') val += c - '0'; - else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10; - else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10; - else return false; - } - tmpColor[i] = static_cast(val) / 255.0f; - } - memcpy(color, tmpColor, sizeof(tmpColor)); - return true; -} - -// Parse a color represented as a signed decimal int string. -// E.g. "-2757722" (whose hex 2's complement is 0xFFD5EBA6). -// If the input color string is empty, set color with values in defaultColor. -static void parseColorDecimalString(const std::string& colorString, - float color[3], float defaultColor[3]) { - if (colorString == "") { - memcpy(color, defaultColor, sizeof(float) * 3); - return; - } - int colorInt = atoi(colorString.c_str()); - color[0] = ((float)((colorInt >> 16) & 0xFF)) / 0xFF; // r - color[1] = ((float)((colorInt >> 8) & 0xFF)) / 0xFF; // g - color[2] = ((float)(colorInt & 0xFF)) / 0xFF; // b -} - -static bool readFile(ZipFileRO* zip, const char* name, String8& outString) { - ZipEntryRO entry = zip->findEntryByName(name); - SLOGE_IF(!entry, "couldn't find %s", name); - if (!entry) { - return false; - } - - FileMap* entryMap = zip->createEntryFileMap(entry); - zip->releaseEntry(entry); - SLOGE_IF(!entryMap, "entryMap is null"); - if (!entryMap) { - return false; - } - - outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength()); - delete entryMap; - return true; -} - -// The font image should be a 96x2 array of character images. The -// columns are the printable ASCII characters 0x20 - 0x7f. The -// top row is regular text; the bottom row is bold. -status_t BootAnimation::initFont(Font* font, const char* fallback) { - status_t status = NO_ERROR; - - if (font->map != nullptr) { - glGenTextures(1, &font->texture.name); - glBindTexture(GL_TEXTURE_2D, font->texture.name); - - status = initTexture(font->map, &font->texture.w, &font->texture.h); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - } else if (fallback != nullptr) { - status = initTexture(&font->texture, mAssets, fallback); - } else { - return NO_INIT; - } - - if (status == NO_ERROR) { - font->char_width = font->texture.w / FONT_NUM_COLS; - font->char_height = font->texture.h / FONT_NUM_ROWS / 2; // There are bold and regular rows - } - - return status; -} - -void BootAnimation::drawText(const char* str, const Font& font, bool bold, int* x, int* y) { - glEnable(GL_BLEND); // Allow us to draw on top of the animation - glBindTexture(GL_TEXTURE_2D, font.texture.name); - glUseProgram(mTextShader); - glUniform1i(mTextTextureLocation, 0); - - const int len = strlen(str); - const int strWidth = font.char_width * len; - - if (*x == TEXT_CENTER_VALUE) { - *x = (mWidth - strWidth) / 2; - } else if (*x < 0) { - *x = mWidth + *x - strWidth; - } - if (*y == TEXT_CENTER_VALUE) { - *y = (mHeight - font.char_height) / 2; - } else if (*y < 0) { - *y = mHeight + *y - font.char_height; - } - - for (int i = 0; i < len; i++) { - char c = str[i]; - - if (c < FONT_BEGIN_CHAR || c > FONT_END_CHAR) { - c = '?'; - } - - // Crop the texture to only the pixels in the current glyph - const int charPos = (c - FONT_BEGIN_CHAR); // Position in the list of valid characters - const int row = charPos / FONT_NUM_COLS; - const int col = charPos % FONT_NUM_COLS; - // Bold fonts are expected in the second half of each row. - float v0 = (row + (bold ? 0.5f : 0.0f)) / FONT_NUM_ROWS; - float u0 = ((float)col) / FONT_NUM_COLS; - float v1 = v0 + 1.0f / FONT_NUM_ROWS / 2; - float u1 = u0 + 1.0f / FONT_NUM_COLS; - glUniform4f(mTextCropAreaLocation, u0, v0, u1, v1); - drawTexturedQuad(*x, *y, font.char_width, font.char_height); - - *x += font.char_width; - } - - glDisable(GL_BLEND); // Return to the animation's default behaviour - glBindTexture(GL_TEXTURE_2D, 0); -} - -// We render 12 or 24 hour time. -void BootAnimation::drawClock(const Font& font, const int xPos, const int yPos) { - static constexpr char TIME_FORMAT_12[] = "%l:%M"; - static constexpr char TIME_FORMAT_24[] = "%H:%M"; - static constexpr int TIME_LENGTH = 6; - - time_t rawtime; - time(&rawtime); - struct tm* timeInfo = localtime(&rawtime); - - char timeBuff[TIME_LENGTH]; - const char* timeFormat = mTimeFormat12Hour ? TIME_FORMAT_12 : TIME_FORMAT_24; - size_t length = strftime(timeBuff, TIME_LENGTH, timeFormat, timeInfo); - - if (length != TIME_LENGTH - 1) { - SLOGE("Couldn't format time; abandoning boot animation clock"); - mClockEnabled = false; - return; - } - - char* out = timeBuff[0] == ' ' ? &timeBuff[1] : &timeBuff[0]; - int x = xPos; - int y = yPos; - drawText(out, font, false, &x, &y); -} - -void BootAnimation::drawProgress(int percent, const Font& font, const int xPos, const int yPos) { - static constexpr int PERCENT_LENGTH = 5; - - char percentBuff[PERCENT_LENGTH]; - // ';' has the ascii code just after ':', and the font resource contains '%' - // for that ascii code. - sprintf(percentBuff, "%d;", percent); - int x = xPos; - int y = yPos; - drawText(percentBuff, font, false, &x, &y); -} - -bool BootAnimation::parseAnimationDesc(Animation& animation) { - String8 desString; - - if (!readFile(animation.zip, "desc.txt", desString)) { - return false; - } - char const* s = desString.string(); - std::string dynamicColoringPartName = ""; - bool postDynamicColoring = false; - - // Parse the description file - for (;;) { - const char* endl = strstr(s, "\n"); - if (endl == nullptr) break; - String8 line(s, endl - s); - const char* l = line.string(); - int fps = 0; - int width = 0; - int height = 0; - int count = 0; - int pause = 0; - int progress = 0; - int framesToFadeCount = 0; - int colorTransitionStart = 0; - int colorTransitionEnd = 0; - char path[ANIM_ENTRY_NAME_MAX]; - char color[7] = "000000"; // default to black if unspecified - char clockPos1[TEXT_POS_LEN_MAX + 1] = ""; - char clockPos2[TEXT_POS_LEN_MAX + 1] = ""; - char dynamicColoringPartNameBuffer[ANIM_ENTRY_NAME_MAX]; - char pathType; - // start colors default to black if unspecified - char start_color_0[7] = "000000"; - char start_color_1[7] = "000000"; - char start_color_2[7] = "000000"; - char start_color_3[7] = "000000"; - - int nextReadPos; - - int topLineNumbers = sscanf(l, "%d %d %d %d", &width, &height, &fps, &progress); - if (topLineNumbers == 3 || topLineNumbers == 4) { - // SLOGD("> w=%d, h=%d, fps=%d, progress=%d", width, height, fps, progress); - animation.width = width; - animation.height = height; - animation.fps = fps; - if (topLineNumbers == 4) { - animation.progressEnabled = (progress != 0); - } else { - animation.progressEnabled = false; - } - } else if (sscanf(l, "dynamic_colors %" STRTO(ANIM_PATH_MAX) "s #%6s #%6s #%6s #%6s %d %d", - dynamicColoringPartNameBuffer, - start_color_0, start_color_1, start_color_2, start_color_3, - &colorTransitionStart, &colorTransitionEnd)) { - animation.dynamicColoringEnabled = true; - parseColor(start_color_0, animation.startColors[0]); - parseColor(start_color_1, animation.startColors[1]); - parseColor(start_color_2, animation.startColors[2]); - parseColor(start_color_3, animation.startColors[3]); - animation.colorTransitionStart = colorTransitionStart; - animation.colorTransitionEnd = colorTransitionEnd; - dynamicColoringPartName = std::string(dynamicColoringPartNameBuffer); - } else if (sscanf(l, "%c %d %d %" STRTO(ANIM_PATH_MAX) "s%n", - &pathType, &count, &pause, path, &nextReadPos) >= 4) { - if (pathType == 'f') { - sscanf(l + nextReadPos, " %d #%6s %16s %16s", &framesToFadeCount, color, clockPos1, - clockPos2); - } else { - sscanf(l + nextReadPos, " #%6s %16s %16s", color, clockPos1, clockPos2); - } - // SLOGD("> type=%c, count=%d, pause=%d, path=%s, framesToFadeCount=%d, color=%s, " - // "clockPos1=%s, clockPos2=%s", - // pathType, count, pause, path, framesToFadeCount, color, clockPos1, clockPos2); - Animation::Part part; - if (path == dynamicColoringPartName) { - // Part is specified to use dynamic coloring. - part.useDynamicColoring = true; - part.postDynamicColoring = false; - postDynamicColoring = true; - } else { - // Part does not use dynamic coloring. - part.useDynamicColoring = false; - part.postDynamicColoring = postDynamicColoring; - } - part.playUntilComplete = pathType == 'c'; - part.framesToFadeCount = framesToFadeCount; - part.count = count; - part.pause = pause; - part.path = path; - part.audioData = nullptr; - part.animation = nullptr; - if (!parseColor(color, part.backgroundColor)) { - SLOGE("> invalid color '#%s'", color); - part.backgroundColor[0] = 0.0f; - part.backgroundColor[1] = 0.0f; - part.backgroundColor[2] = 0.0f; - } - parsePosition(clockPos1, clockPos2, &part.clockPosX, &part.clockPosY); - animation.parts.add(part); - } - else if (strcmp(l, "$SYSTEM") == 0) { - // SLOGD("> SYSTEM"); - Animation::Part part; - part.playUntilComplete = false; - part.framesToFadeCount = 0; - part.count = 1; - part.pause = 0; - part.audioData = nullptr; - part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE)); - if (part.animation != nullptr) - animation.parts.add(part); - } - s = ++endl; - } - - return true; -} - -bool BootAnimation::preloadZip(Animation& animation) { - // read all the data structures - const size_t pcount = animation.parts.size(); - void *cookie = nullptr; - ZipFileRO* zip = animation.zip; - if (!zip->startIteration(&cookie)) { - return false; - } - - ZipEntryRO entry; - char name[ANIM_ENTRY_NAME_MAX]; - while ((entry = zip->nextEntry(cookie)) != nullptr) { - const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX); - if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) { - SLOGE("Error fetching entry file name"); - continue; - } - - const String8 entryName(name); - const String8 path(entryName.getPathDir()); - const String8 leaf(entryName.getPathLeaf()); - if (leaf.size() > 0) { - if (entryName == CLOCK_FONT_ZIP_NAME) { - FileMap* map = zip->createEntryFileMap(entry); - if (map) { - animation.clockFont.map = map; - } - continue; - } - - if (entryName == PROGRESS_FONT_ZIP_NAME) { - FileMap* map = zip->createEntryFileMap(entry); - if (map) { - animation.progressFont.map = map; - } - continue; - } - - for (size_t j = 0; j < pcount; j++) { - if (path == animation.parts[j].path) { - uint16_t method; - // supports only stored png files - if (zip->getEntryInfo(entry, &method, nullptr, nullptr, nullptr, nullptr, nullptr)) { - if (method == ZipFileRO::kCompressStored) { - FileMap* map = zip->createEntryFileMap(entry); - if (map) { - Animation::Part& part(animation.parts.editItemAt(j)); - if (leaf == "audio.wav") { - // a part may have at most one audio file - part.audioData = (uint8_t *)map->getDataPtr(); - part.audioLength = map->getDataLength(); - } else if (leaf == "trim.txt") { - part.trimData.setTo((char const*)map->getDataPtr(), - map->getDataLength()); - } else { - Animation::Frame frame; - frame.name = leaf; - frame.map = map; - frame.trimWidth = animation.width; - frame.trimHeight = animation.height; - frame.trimX = 0; - frame.trimY = 0; - part.frames.add(frame); - } - } - } else { - SLOGE("bootanimation.zip is compressed; must be only stored"); - } - } - } - } - } - } - - // If there is trimData present, override the positioning defaults. - for (Animation::Part& part : animation.parts) { - const char* trimDataStr = part.trimData.string(); - for (size_t frameIdx = 0; frameIdx < part.frames.size(); frameIdx++) { - const char* endl = strstr(trimDataStr, "\n"); - // No more trimData for this part. - if (endl == nullptr) { - break; - } - String8 line(trimDataStr, endl - trimDataStr); - const char* lineStr = line.string(); - trimDataStr = ++endl; - int width = 0, height = 0, x = 0, y = 0; - if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) { - Animation::Frame& frame(part.frames.editItemAt(frameIdx)); - frame.trimWidth = width; - frame.trimHeight = height; - frame.trimX = x; - frame.trimY = y; - } else { - SLOGE("Error parsing trim.txt, line: %s", lineStr); - break; - } - } - } - - zip->endIteration(cookie); - - return true; -} - -bool BootAnimation::movie() { - if (mAnimation == nullptr) { - mAnimation = loadAnimation(mZipFileName); - } - - if (mAnimation == nullptr) - return false; - - // mCallbacks->init() may get called recursively, - // this loop is needed to get the same results - for (const Animation::Part& part : mAnimation->parts) { - if (part.animation != nullptr) { - mCallbacks->init(part.animation->parts); - } - } - mCallbacks->init(mAnimation->parts); - - bool anyPartHasClock = false; - for (size_t i=0; i < mAnimation->parts.size(); i++) { - if(validClock(mAnimation->parts[i])) { - anyPartHasClock = true; - break; - } - } - if (!anyPartHasClock) { - mClockEnabled = false; - } else if (!android::base::GetBoolProperty(CLOCK_ENABLED_PROP_NAME, false)) { - mClockEnabled = false; - } - - // Check if npot textures are supported - mUseNpotTextures = false; - String8 gl_extensions; - const char* exts = reinterpret_cast(glGetString(GL_EXTENSIONS)); - if (!exts) { - glGetError(); - } else { - gl_extensions.setTo(exts); - if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) || - (gl_extensions.find("GL_OES_texture_npot") != -1)) { - mUseNpotTextures = true; - } - } - - // Blend required to draw time on top of animation frames. - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glDisable(GL_DITHER); - glDisable(GL_SCISSOR_TEST); - glDisable(GL_BLEND); - - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, 0); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - bool clockFontInitialized = false; - if (mClockEnabled) { - clockFontInitialized = - (initFont(&mAnimation->clockFont, CLOCK_FONT_ASSET) == NO_ERROR); - mClockEnabled = clockFontInitialized; - } - - initFont(&mAnimation->progressFont, PROGRESS_FONT_ASSET); - - if (mClockEnabled && !updateIsTimeAccurate()) { - mTimeCheckThread = new TimeCheckThread(this); - mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL); - } - - if (mAnimation->dynamicColoringEnabled) { - initDynamicColors(); - } - - playAnimation(*mAnimation); - - if (mTimeCheckThread != nullptr) { - mTimeCheckThread->requestExit(); - mTimeCheckThread = nullptr; - } - - if (clockFontInitialized) { - glDeleteTextures(1, &mAnimation->clockFont.texture.name); - } - - releaseAnimation(mAnimation); - mAnimation = nullptr; - - return false; -} - -bool BootAnimation::shouldStopPlayingPart(const Animation::Part& part, - const int fadedFramesCount, - const int lastDisplayedProgress) { - // stop playing only if it is time to exit and it's a partial part which has been faded out - return exitPending() && !part.playUntilComplete && fadedFramesCount >= part.framesToFadeCount && - (lastDisplayedProgress == 0 || lastDisplayedProgress == 100); -} - -// Linear mapping from range to range -float mapLinear(float x, float a1, float a2, float b1, float b2) { - return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); -} - -void BootAnimation::drawTexturedQuad(float xStart, float yStart, float width, float height) { - // Map coordinates from screen space to world space. - float x0 = mapLinear(xStart, 0, mWidth, -1, 1); - float y0 = mapLinear(yStart, 0, mHeight, -1, 1); - float x1 = mapLinear(xStart + width, 0, mWidth, -1, 1); - float y1 = mapLinear(yStart + height, 0, mHeight, -1, 1); - // Update quad vertex positions. - quadPositions[0] = x0; - quadPositions[1] = y0; - quadPositions[2] = x1; - quadPositions[3] = y0; - quadPositions[4] = x1; - quadPositions[5] = y1; - quadPositions[6] = x1; - quadPositions[7] = y1; - quadPositions[8] = x0; - quadPositions[9] = y1; - quadPositions[10] = x0; - quadPositions[11] = y0; - glDrawArrays(GL_TRIANGLES, 0, - sizeof(quadPositions) / sizeof(quadPositions[0]) / 2); -} - -void BootAnimation::initDynamicColors() { - for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) { - const auto syspropName = "persist.bootanim.color" + std::to_string(i + 1); - const auto syspropValue = android::base::GetProperty(syspropName, ""); - if (syspropValue != "") { - SLOGI("Loaded dynamic color: %s -> %s", syspropName.c_str(), syspropValue.c_str()); - mDynamicColorsApplied = true; - } - parseColorDecimalString(syspropValue, - mAnimation->endColors[i], mAnimation->startColors[i]); - } - glUseProgram(mImageShader); - SLOGI("Dynamically coloring boot animation. Sysprops loaded? %i", mDynamicColorsApplied); - for (int i = 0; i < DYNAMIC_COLOR_COUNT; i++) { - float *startColor = mAnimation->startColors[i]; - float *endColor = mAnimation->endColors[i]; - glUniform4f(glGetUniformLocation(mImageShader, - (U_START_COLOR_PREFIX + std::to_string(i)).c_str()), - startColor[0], startColor[1], startColor[2], 1 /* alpha */); - glUniform4f(glGetUniformLocation(mImageShader, - (U_END_COLOR_PREFIX + std::to_string(i)).c_str()), - endColor[0], endColor[1], endColor[2], 1 /* alpha */); - } - mImageColorProgressLocation = glGetUniformLocation(mImageShader, U_COLOR_PROGRESS); -} - -bool BootAnimation::playAnimation(const Animation& animation) { - const size_t pcount = animation.parts.size(); - nsecs_t frameDuration = s2ns(1) / animation.fps; - - SLOGD("%sAnimationShownTiming start time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", - elapsedRealtime()); - - int fadedFramesCount = 0; - int lastDisplayedProgress = 0; - int colorTransitionStart = animation.colorTransitionStart; - int colorTransitionEnd = animation.colorTransitionEnd; - for (size_t i=0 ; i 0 ; r++) { - if (shouldStopPlayingPart(part, fadedFramesCount, lastDisplayedProgress)) break; - - // It's possible that the sysprops were not loaded yet at this boot phase. - // If that's the case, then we should keep trying until they are available. - if (animation.dynamicColoringEnabled && !mDynamicColorsApplied - && (part.useDynamicColoring || part.postDynamicColoring)) { - SLOGD("Trying to load dynamic color sysprops."); - initDynamicColors(); - if (mDynamicColorsApplied) { - // Sysprops were loaded. Next step is to adjust the animation if we loaded - // the colors after the animation should have started. - const int transitionLength = colorTransitionEnd - colorTransitionStart; - if (part.postDynamicColoring) { - colorTransitionStart = 0; - colorTransitionEnd = fmin(transitionLength, fcount - 1); - } - } - } - - mCallbacks->playPart(i, part, r); - - glClearColor( - part.backgroundColor[0], - part.backgroundColor[1], - part.backgroundColor[2], - 1.0f); - - ALOGD("Playing files = %s/%s, Requested repeat = %d, playUntilComplete = %s", - animation.fileName.string(), part.path.string(), part.count, - part.playUntilComplete ? "true" : "false"); - - // For the last animation, if we have progress indicator from - // the system, display it. - int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0); - bool displayProgress = animation.progressEnabled && - (i == (pcount -1)) && currentProgress != 0; - - for (size_t j=0 ; j(mWidth) / mInitWidth; - const double ratio_h = static_cast(mHeight) / mInitHeight; - const int animationX = (mWidth - animation.width * ratio_w) / 2; - const int animationY = (mHeight - animation.height * ratio_h) / 2; - - const Animation::Frame& frame(part.frames[j]); - nsecs_t lastFrame = systemTime(); - - if (r > 0) { - glBindTexture(GL_TEXTURE_2D, frame.tid); - } else { - glGenTextures(1, &frame.tid); - glBindTexture(GL_TEXTURE_2D, frame.tid); - int w, h; - // Set decoding option to alpha unpremultiplied so that the R, G, B channels - // of transparent pixels are preserved. - initTexture(frame.map, &w, &h, false /* don't premultiply alpha */); - } - - const int trimWidth = frame.trimWidth * ratio_w; - const int trimHeight = frame.trimHeight * ratio_h; - const int trimX = frame.trimX * ratio_w; - const int trimY = frame.trimY * ratio_h; - const int xc = animationX + trimX; - const int yc = animationY + trimY; - glClear(GL_COLOR_BUFFER_BIT); - // specify the y center as ceiling((mHeight - frame.trimHeight) / 2) - // which is equivalent to mHeight - (yc + frame.trimHeight) - const int frameDrawY = mHeight - (yc + trimHeight); - - float fade = 0; - // if the part hasn't been stopped yet then continue fading if necessary - if (exitPending() && part.hasFadingPhase()) { - fade = static_cast(++fadedFramesCount) / part.framesToFadeCount; - if (fadedFramesCount >= part.framesToFadeCount) { - fadedFramesCount = MAX_FADED_FRAMES_COUNT; // no more fading - } - } - glUseProgram(mImageShader); - glUniform1i(mImageTextureLocation, 0); - glUniform1f(mImageFadeLocation, fade); - if (animation.dynamicColoringEnabled) { - glUniform1f(mImageColorProgressLocation, colorProgress); - } - glEnable(GL_BLEND); - drawTexturedQuad(xc, frameDrawY, trimWidth, trimHeight); - glDisable(GL_BLEND); - - if (mClockEnabled && mTimeIsAccurate && validClock(part)) { - drawClock(animation.clockFont, part.clockPosX, part.clockPosY); - } - - if (displayProgress) { - int newProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0); - // In case the new progress jumped suddenly, still show an - // increment of 1. - if (lastDisplayedProgress != 100) { - // Artificially sleep 1/10th a second to slow down the animation. - usleep(100000); - if (lastDisplayedProgress < newProgress) { - lastDisplayedProgress++; - } - } - // Put the progress percentage right below the animation. - int posY = animation.height / 3; - int posX = TEXT_CENTER_VALUE; - drawProgress(lastDisplayedProgress, animation.progressFont, posX, posY); - } - - handleViewport(frameDuration); - - eglSwapBuffers(mDisplay, mSurface); - - nsecs_t now = systemTime(); - nsecs_t delay = frameDuration - (now - lastFrame); - //SLOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); - lastFrame = now; - - if (delay > 0) { - struct timespec spec; - spec.tv_sec = (now + delay) / 1000000000; - spec.tv_nsec = (now + delay) % 1000000000; - int err; - do { - err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, nullptr); - } while (err == EINTR); - } - - checkExit(); - } - - usleep(part.pause * ns2us(frameDuration)); - - if (exitPending() && !part.count && mCurrentInset >= mTargetInset && - !part.hasFadingPhase()) { - if (lastDisplayedProgress != 0 && lastDisplayedProgress != 100) { - android::base::SetProperty(PROGRESS_PROP_NAME, "100"); - continue; - } - break; // exit the infinite non-fading part when it has been played at least once - } - } - } - - // Free textures created for looping parts now that the animation is done. - for (const Animation::Part& part : animation.parts) { - if (part.count != 1) { - const size_t fcount = part.frames.size(); - for (size_t j = 0; j < fcount; j++) { - const Animation::Frame& frame(part.frames[j]); - glDeleteTextures(1, &frame.tid); - } - } - } - - ALOGD("%sAnimationShownTiming End time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", - elapsedRealtime()); - - return true; -} - -void BootAnimation::processDisplayEvents() { - // This will poll mDisplayEventReceiver and if there are new events it'll call - // displayEventCallback synchronously. - mLooper->pollOnce(0); -} - -void BootAnimation::handleViewport(nsecs_t timestep) { - if (mShuttingDown || !mFlingerSurfaceControl || mTargetInset == 0) { - return; - } - if (mTargetInset < 0) { - // Poll the amount for the top display inset. This will return -1 until persistent properties - // have been loaded. - mTargetInset = android::base::GetIntProperty("persist.sys.displayinset.top", - -1 /* default */, -1 /* min */, mHeight / 2 /* max */); - } - if (mTargetInset <= 0) { - return; - } - - if (mCurrentInset < mTargetInset) { - // After the device boots, the inset will effectively be cropped away. We animate this here. - float fraction = static_cast(mCurrentInset) / mTargetInset; - int interpolatedInset = (cosf((fraction + 1) * M_PI) / 2.0f + 0.5f) * mTargetInset; - - SurfaceComposerClient::Transaction() - .setCrop(mFlingerSurfaceControl, Rect(0, interpolatedInset, mWidth, mHeight)) - .apply(); - } else { - // At the end of the animation, we switch to the viewport that DisplayManager will apply - // later. This changes the coordinate system, and means we must move the surface up by - // the inset amount. - Rect layerStackRect(0, 0, mWidth, mHeight - mTargetInset); - Rect displayRect(0, mTargetInset, mWidth, mHeight); - - SurfaceComposerClient::Transaction t; - t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset) - .setCrop(mFlingerSurfaceControl, Rect(0, mTargetInset, mWidth, mHeight)); - t.setDisplayProjection(mDisplayToken, ui::ROTATION_0, layerStackRect, displayRect); - t.apply(); - - mTargetInset = mCurrentInset = 0; - } - - int delta = timestep * mTargetInset / ms2ns(200); - mCurrentInset += delta; -} - -void BootAnimation::releaseAnimation(Animation* animation) const { - for (Vector::iterator it = animation->parts.begin(), - e = animation->parts.end(); it != e; ++it) { - if (it->animation) - releaseAnimation(it->animation); - } - if (animation->zip) - delete animation->zip; - delete animation; -} - -BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) { - if (mLoadedFiles.indexOf(fn) >= 0) { - SLOGE("File \"%s\" is already loaded. Cyclic ref is not allowed", - fn.string()); - return nullptr; - } - ZipFileRO *zip = ZipFileRO::open(fn); - if (zip == nullptr) { - SLOGE("Failed to open animation zip \"%s\": %s", - fn.string(), strerror(errno)); - return nullptr; - } - - ALOGD("%s is loaded successfully", fn.string()); - - Animation *animation = new Animation; - animation->fileName = fn; - animation->zip = zip; - animation->clockFont.map = nullptr; - mLoadedFiles.add(animation->fileName); - - parseAnimationDesc(*animation); - if (!preloadZip(*animation)) { - releaseAnimation(animation); - return nullptr; - } - - mLoadedFiles.remove(fn); - return animation; -} - -bool BootAnimation::updateIsTimeAccurate() { - static constexpr long long MAX_TIME_IN_PAST = 60000LL * 60LL * 24LL * 30LL; // 30 days - static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL; // 90 minutes - - if (mTimeIsAccurate) { - return true; - } - if (mShuttingDown) return true; - struct stat statResult; - - if(stat(TIME_FORMAT_12_HOUR_FLAG_FILE_PATH, &statResult) == 0) { - mTimeFormat12Hour = true; - } - - if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) { - mTimeIsAccurate = true; - return true; - } - - FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r"); - if (file != nullptr) { - long long lastChangedTime = 0; - fscanf(file, "%lld", &lastChangedTime); - fclose(file); - if (lastChangedTime > 0) { - struct timespec now; - clock_gettime(CLOCK_REALTIME, &now); - // Match the Java timestamp format - long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL); - if (ACCURATE_TIME_EPOCH < rtcNow - && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST) - && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) { - mTimeIsAccurate = true; - } - } - } - - return mTimeIsAccurate; -} - -BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false), - mInotifyFd(-1), mBootAnimWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {} - -BootAnimation::TimeCheckThread::~TimeCheckThread() { - // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD. - close(mInotifyFd); -} - -bool BootAnimation::TimeCheckThread::threadLoop() { - bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate - && mBootAnimation->mClockEnabled; - if (!shouldLoop) { - close(mInotifyFd); - mInotifyFd = -1; - } - return shouldLoop; -} - -bool BootAnimation::TimeCheckThread::doThreadLoop() { - static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1)); - - // Poll instead of doing a blocking read so the Thread can exit if requested. - struct pollfd pfd = { mInotifyFd, POLLIN, 0 }; - ssize_t pollResult = poll(&pfd, 1, 1000); - - if (pollResult == 0) { - return true; - } else if (pollResult < 0) { - SLOGE("Could not poll inotify events"); - return false; - } - - char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));; - ssize_t length = read(mInotifyFd, buff, BUFF_LEN); - if (length == 0) { - return true; - } else if (length < 0) { - SLOGE("Could not read inotify events"); - return false; - } - - const struct inotify_event *event; - for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) { - event = (const struct inotify_event *) ptr; - if (event->wd == mBootAnimWd && strcmp(BOOTANIM_TIME_DIR_NAME, event->name) == 0) { - addTimeDirWatch(); - } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0 - || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) { - return !mBootAnimation->updateIsTimeAccurate(); - } - } - - return true; -} - -void BootAnimation::TimeCheckThread::addTimeDirWatch() { - mTimeWd = inotify_add_watch(mInotifyFd, BOOTANIM_TIME_DIR_PATH, - IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB); - if (mTimeWd > 0) { - // No need to watch for the time directory to be created if it already exists - inotify_rm_watch(mInotifyFd, mBootAnimWd); - mBootAnimWd = -1; - } -} - -status_t BootAnimation::TimeCheckThread::readyToRun() { - mInotifyFd = inotify_init(); - if (mInotifyFd < 0) { - SLOGE("Could not initialize inotify fd"); - return NO_INIT; - } - - mBootAnimWd = inotify_add_watch(mInotifyFd, BOOTANIM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB); - if (mBootAnimWd < 0) { - close(mInotifyFd); - mInotifyFd = -1; - SLOGE("Could not add watch for %s: %s", BOOTANIM_DATA_DIR_PATH, strerror(errno)); - return NO_INIT; - } - - addTimeDirWatch(); - - if (mBootAnimation->updateIsTimeAccurate()) { - close(mInotifyFd); - mInotifyFd = -1; - return ALREADY_EXISTS; - } - - return NO_ERROR; -} - -// --------------------------------------------------------------------------- - -} // namespace android diff --git a/LeOS/FaceUnlock.xml b/LeOS/FaceUnlock.xml deleted file mode 100644 index 5ce607a3..00000000 --- a/LeOS/FaceUnlock.xml +++ /dev/null @@ -1,21 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - diff --git a/LeOS/TrebleDroid-Bootanimation.tar.xz b/LeOS/TrebleDroid-Bootanimation.tar.xz deleted file mode 100644 index ecea7fbd..00000000 Binary files a/LeOS/TrebleDroid-Bootanimation.tar.xz and /dev/null differ diff --git a/LeOS/TrebleDroid.gif b/LeOS/TrebleDroid.gif deleted file mode 100644 index d969e985..00000000 Binary files a/LeOS/TrebleDroid.gif and /dev/null differ diff --git a/LeOS/android-logo-mask-aap1.png b/LeOS/android-logo-mask-aap1.png deleted file mode 100644 index a6c87943..00000000 Binary files a/LeOS/android-logo-mask-aap1.png and /dev/null differ diff --git a/LeOS/android-logo-mask1312.png b/LeOS/android-logo-mask1312.png deleted file mode 100644 index 6165c3f4..00000000 Binary files a/LeOS/android-logo-mask1312.png and /dev/null differ diff --git a/LeOS/android-logo-mask_TD.png b/LeOS/android-logo-mask_TD.png deleted file mode 100644 index 221c6a1c..00000000 Binary files a/LeOS/android-logo-mask_TD.png and /dev/null differ diff --git a/LeOS/bot.patch b/LeOS/bot.patch deleted file mode 100644 index 9dcd96bb..00000000 --- a/LeOS/bot.patch +++ /dev/null @@ -1,27 +0,0 @@ -diff --git a/buildbot_unified.sh b/buildbot_unified.sh -index b2c569f..3200753 100755 ---- a/buildbot_unified.sh -+++ b/buildbot_unified.sh -@@ -48,10 +48,10 @@ START=`date +%s` - BUILD_DATE="$(date +%Y%m%d)" - - prep_build() { -- echo "Preparing local manifests" -- mkdir -p .repo/local_manifests -- cp ./lineage_build_unified/local_manifests_${MODE}/*.xml .repo/local_manifests -- echo "" -+# echo "Preparing local manifests" -+# mkdir -p .repo/local_manifests -+# cp ./lineage_build_unified/local_manifests_${MODE}/*.xml .repo/local_manifests -+# echo "" - - echo "Syncing repos" - repo sync -c --force-sync --no-clone-bundle --no-tags -j$(nproc --all) -@@ -120,6 +120,7 @@ build_treble() { - (*) echo "Invalid target - exiting"; exit 1;; - esac - lunch lineage_${TARGET}-userdebug -+ exit - make installclean - make -j$(nproc --all) systemimage - mv $OUT/system.img ~/build-output/lineage-19.1-$BUILD_DATE-UNOFFICIAL-${TARGET}$(${PERSONAL} && echo "-personal" || echo "").img diff --git a/LeOS/encoder.tar.xz b/LeOS/encoder.tar.xz deleted file mode 100644 index 8c09a798..00000000 Binary files a/LeOS/encoder.tar.xz and /dev/null differ diff --git a/LeOS/firebase-messaging-21.0.1.aar b/LeOS/firebase-messaging-21.0.1.aar deleted file mode 100644 index 281e9e27..00000000 Binary files a/LeOS/firebase-messaging-21.0.1.aar and /dev/null differ diff --git a/LeOS/flash.sh b/LeOS/flash.sh deleted file mode 100644 index 3dce52f7..00000000 --- a/LeOS/flash.sh +++ /dev/null @@ -1,5 +0,0 @@ -fastboot reboot fastboot - -fastboot flash system system.img - -fastboot reboot diff --git a/LeOS/leos.xml b/LeOS/leos.xml new file mode 100644 index 00000000..e6ecef33 --- /dev/null +++ b/LeOS/leos.xml @@ -0,0 +1,13 @@ + + + + + + + + + + + + + diff --git a/LeOS/leos_watch.mk b/LeOS/leos_watch.mk deleted file mode 100644 index 700b9408..00000000 --- a/LeOS/leos_watch.mk +++ /dev/null @@ -1,70 +0,0 @@ -#prebuilts -PRODUCT_PACKAGES += \ - me.phh.superuser \ - com.menny.android.anysoftkeyboard \ - com.qualcomm.location \ - com.aurora.services \ - org.fdroid.fdroid.privileged \ - org.bromite-webview \ - com.paranoid.ParanoidWallpapers \ - GmsCore \ - GsfProxy \ - FakeStore \ - com.google.android.maps.jar \ - AuroraServices \ - FDroidPrivilegedExtension \ - MozillaNlpBackend \ - NominatimNlpBackend \ - gcamphotospreview-common \ - eSpeakTTS \ - Launcher \ - com.saggitt.omega \ - omega \ - Dialer \ - Seedvault \ - bromite-webview \ - FileManager \ - LeOS-Droid \ - DocumentsUI \ - Wallpaper \ - TrebleApp \ - SettingsIntelligence \ - OpenEUICC \ - Contacts \ - LineageSetupWizard \ - LineageBlackTheme \ - GCamPhotosPreview \ - com.leos.icons \ - LeOS-Icons \ - LeOS-Contacts \ - LeOS-Phone \ - com.goodwy.contacts \ - com.goodwy.dialer \ - ruffy \ - org.monkey.d.ruffy.ruffy \ - com.eveningoutpost.dexdrip \ - xdrip \ - - - -#### aptX files LeOS Changes -PRODUCT_COPY_FILES += \ - vendor/LeOS/libaptX_encoder.so:system/lib64/libaptX_encoder.so \ - vendor/LeOS/libaptXHD_encoder.so:system/lib64/libaptXHD_encoder.so \ - vendor/LeOS/libaptX_encoder32.so:system/lib/libaptX_encoder.so \ - vendor/LeOS/libaptXHD_encoder32.so:system/lib/libaptXHD_encoder.so \ - vendor/LeOS/libperipheral_client.so:system/lib64/libperipheral_client.so \ - - -# Themes -PRODUCT_PACKAGES += \ - LineageBlackTheme \ - -PRODUCT_PROPERTY_OVERRIDES += \ - AndroidBlackThemeOverlay=true \ - org.lineageos.overlay.customization.blacktheme=true \ - com.android.system.theme.black=true - -PRODUCT_SYSTEM_DEFAULT_PROPERTIES += \ - Settings.Secure.UI_NIGHT_MODE=2 - diff --git a/LeOS/leos_watch.tar.xz b/LeOS/leos_watch.tar.xz deleted file mode 100644 index d7e2436b..00000000 Binary files a/LeOS/leos_watch.tar.xz and /dev/null differ diff --git a/LeOS/manifest.xml b/LeOS/manifest.xml deleted file mode 100644 index 3b56a428..00000000 --- a/LeOS/manifest.xml +++ /dev/null @@ -1,9 +0,0 @@ - - - - - - - - - diff --git a/LeOS/overlay.tar.xz b/LeOS/overlay.tar.xz deleted file mode 100644 index 040b30fb..00000000 Binary files a/LeOS/overlay.tar.xz and /dev/null differ diff --git a/LeOS/patches.tar.xz b/LeOS/patches.tar.xz deleted file mode 100644 index 9508a318..00000000 Binary files a/LeOS/patches.tar.xz and /dev/null differ diff --git a/LeOS/play-services-cloud-messaging-16.0.0.aar b/LeOS/play-services-cloud-messaging-16.0.0.aar deleted file mode 100644 index 075638e6..00000000 Binary files a/LeOS/play-services-cloud-messaging-16.0.0.aar and /dev/null differ diff --git a/LeOS/scripts.tar.xz b/LeOS/scripts.tar.xz deleted file mode 100644 index c6cc1caa..00000000 Binary files a/LeOS/scripts.tar.xz and /dev/null differ diff --git a/LeOS/watch_apps.tar.xz b/LeOS/watch_apps.tar.xz deleted file mode 100644 index 5b3d8e1b..00000000 Binary files a/LeOS/watch_apps.tar.xz and /dev/null differ diff --git a/LeOS/watch_background.png b/LeOS/watch_background.png deleted file mode 100644 index 660135b8..00000000 Binary files a/LeOS/watch_background.png and /dev/null differ